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Your source for BWL Downloads, Permissions, and Resources.
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"Come on down to Resource Depot for all... err... some of your story making needs."
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Submission Guidelines:
Do you have a handy HL model or map? Perhaps you made something cool for HL2.
If you want to see your custom creations hosted here at the Resource Depot,
just submit your work by email (
submissions@bwl.hl2files.com ).
But first, make sure it meets the following specifications.
Also, be patient after you make a submission. It may take time to post your materials.
If you think you submission email might have gotten lost, visit the forums to ask.
Be aware that I cannot verify all claims of theft. If your material is removed on suspicion of copyright theft,
your only recourse is to confront your accuser and make them recant. This policy is in place for legal and fairness reasons
and will not vary.
To report a file, email me at the submissions address.
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Downloads:
Everything in this area is copyright the Garg-o-holics. Specifically, each
download is copyright by its creator. These downloads are provided for use
in stories or personal use. Visit the Forums and ask the specific creator's
permission before you use anything from our downloads for any project
other than stories.
(For example: mods, maps, ect)
Sections: Models Maps Models:Friendly Garg ModelCreated by - Friendly Garg
A re-skin of the "garg.mdl" model from Half-Life, this file allows you to
add the Friendly Garg into your stories. Included in the .zip file are
Fgarg.mdl and FgargT.mdl. Simply download and unzip the two .mdl files into a
folder together. Use a model viewer to take screenshots of this model for
use in your stories.
About: The whole story began with a svencoop map. In this map, I was talking
about a "Friendly" Garg. This garg wasn't friendly at first, but after some
scientists messed around with his brains, they found a way to control the garg.
Later on in the story the Garg goes too far away and the scientists can't control
him anymore. They didn't have to, because the Garg went on by itself, protecting
the scientists.
But after a while, military grunts captured the garg. This is where I created the
story: "Operation: Save The Friendly Garg". The story was simply for entertainment
while reading it because it was important to know why you would have to save a
Garg in the map.
In real life, time passed by and I didn't finish my svencoop map. The map is gone,
and the story is dead/unfinished. It hasn't been for nothing though, because thanks
to all that... I made more stories, and finally I got hosted on planethalflife.com.
The model is now some sort of "logo" and I took that name as mine, Friendly Garg.
Houndeye Crowbar Replacement ModelCreated by - Friendly Garg
Description: A crowbar replacement! You can now wack your enemies with a houndeye!
Just rename the model to "v_crowbar.mdl".
There are three different sizes you can download.
Mr. Cuddles ModelCreated by - The Wildcat
It's the golden garg from my first story. He is a friendly, thoughtful being
that happens to be very tall... and able to shoot flames.
This is a reskin of the garg.mdl model. The .zip contains the standard two
.mdl files. Of course, the model can be renamed and used as a replacement
for the garg model in HL.
Mobster OtisCreated by - ??? (possibly Friendly Garg)
This is the Mob Otis skin used in Barney Time 3.
I use this model in Half-Life based image stories.
For that reason, I am offering the model for download.
Burnt BarneyCreated by - The Wildcat
This is a skin I planned to use in my story
"I Quit: Barney's New Job". The project was lost when
my old computer died. However, I may revive the
project as a hand-drawn comic.
In the original storyline, a bomb exploded in Barney's
face. Thus, this model of barney with darkened face
and scorched uniform was created.
I use this model in Half-Life based image stories.
For that reason, I am offering the model for download.
Mr. NelsonCreated by - The Wildcat
This is my Mr. Nelson model. I use it in Half-Life
deathmatch and in Half-Life image stories. For those
purposes, I am offering the model for download.
I based this model on one of my university professors.
TBO. I later reskinned it and developed the Mr. Nelson
character for the "I Quit: Barney's New Job" story.
The story progress was lost when my old PC failed.
However, the story may return as a hand drawn comic.
In the original storyline, Mr. Nelson is in charge of
the themepark that Barney goes to work for.
This model is useable in Deathmatch.
New SecretaryCreated by - The Wildcat
This is my Secretary model for the
"I Quit: Barney's New Job" story. The story
progress was lost when my old PC failed. However,
the story may return as a hand drawn comic.
In the original storyline, The administrator,
Mr. Nelson, and a few other characters had
secretaries. I used this Gina model with different
skins to make those women plus some of the
extras in the park.
This skin is the only surviving secretary skin.
I recomend using body submodel 2 for stories.
This model is useable in Deathmatch.
The WildcatCreated by - The Wildcat
This is the second skin for my Wildcat model, I am
retireing the old skin.
The Wildcat is copyright. This is a model based on one
of my characters and as such I do not want someone else
taking credit for it. I don't mind fanfiction type use,
but I reserve the right to hault such use if I feel the
character is not being portrayed in a satisfactory
representation.
I also expect to be credited with my creation in any
such fanfiction. In other words, don't claim my character as your own.
This is my Wildcat model. I use it in Half-Life
deathmatch and in Half-Life image stories. For those
purposes, I am offering the model for download.
Devil1Created by - Devil1
This is the Devil1 skin used in many stories
viewable at the Garg-o-holics
website.
I use this model in Half-Life based image stories.
For that reason, I am offering the model for download.
AssassinsCreated by - The Wildcat
This is a skin I planned to use in my story
"I Quit: Barney's New Job". The project was lost when
my old computer died. However, I may revive the
project as a hand-drawn comic.
In the original storyline, I intended to include a
Charlie's Angels joke or two. For that, I made a series of sexy color-coded skins.
I use this model in Half-Life based image stories.
For that reason, I am offering the model for download.
Each skin has slightly different designs and markings.
I have also included my special "Super" assassin skin (which is a simple
red and blue "Superman" type skin) and my "Cancan" skin.
The cancan skin was going to be used during a show that Barney would stumble
through while chasing bad guys. It was a musical version of the BMRF incident
featuring a chorus line of assassins.
Maps:Battle BayCreated by - The Wildcat
This map was built pre-steam. Just FYI.
This was one of my early attempts at multiplayer
mapping. I did not run vise, so chunks of map
turn black or simply disapear.
This was not intended as a serious map, but
rather an experiment.
As a side note, you might recognize this map from
my image story "Administrative Revision".
FM5Created by - The Wildcat
This map was built pre-steam. Just FYI.
This was one of my early attempts at multiplayer
mapping. I did not run vise, so chunks of map
turn black.
This was not intended as a serious map, but
rather an experiment.
As a side note, you might recognize this map from
my image story "Administrative Revision".
JBB_NightCreated by - The Wildcat
This map was built pre-steam. Just FYI.
This was one of my early attempts at multiplayer
mapping. I did not run vise, so chunks of map
turn black.
This was not intended as a serious map, but
rather an experiment inspired by the school
maps from Action Quake 2 and the school of Business
at my university.
JBB_SoDCreated by - The Wildcat
This map was built pre-steam. Just FYI.
This was one of my early attempts at multiplayer
mapping. I did not run vise, so chunks of map
turn black.
This was not intended as a serious map, but
rather an experiment inspired by the school
maps from Action Quake 2 and the school of Business
at my university.
Themepark 2 packCreated by - The Wildcat
These maps were built pre-steam. Just FYI.
Both maps were early attempts at multiplayer
mapping. I did not run vise, so chunks of the maps
turn black.
These were not intended as serious maps, but
rather as experiments in building amusement park
rides and attractions.
TP_ParkingCreated by - The Wildcat
This map was built pre-steam. Just FYI.
This map was intended to be the first in a series
of seemless themepark maps. Don't
expect a bunch of grunts or a big story.
I made this map for my "I Quit: Barney's New Job"
story. In the plot, Barney goes to work at this
themepark.
I designed this map to be the parking garage for
a mini-mod style map pack. Each map was another
section of the amusement park based on Black Mesa.
I planed to make a playable version of the pack
available after completion of the story, but lost
all progress except for this first map.
I am releasing this map for story making purposes.
Be careful of the orange lit corridor. At the foot
of the short set of steps, a seemless level
transition is active, but targeting a non-existant level.
Administrative OfficesCreated by - The Wildcat
This map was built pre-steam. Just FYI.
The Administrative Office Complex map was intended
as a one map playable "set" for my stories. Don't
expect a bunch of grunts or a big story.
I made this map for my "I Quit: Barney's New Job"
story. In the plot, Barney goes here to quit his
job at Black Mesa.
I designed this map with many extra rooms so it
could be used in other stories as well. For that
purpose, I am offering the map for download.
You can also use the grunt-o-matic and impulse commands
for some fun with grunts. A couple of scientists are
present just for scaleing work during the map building
process. I did not node graph the map.
Be on the look-out for a few easter-eggs I placed around
this map.
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